Glossary

Attachment Component Commonly called attachments. Components which provide a mech with a particular capability. Attachments are always excess-draw, and can be placed in a mech's arm sections (as opposed to Infrastructure components).
Attachment Toolkit A mech attachment used for repairing other mechs.
Available Resources See Resources. The amount of each resource generated by your mech.
Components Components are mech Parts that must be installed in slots in your mech's Frame.
Constant-draw Part See Part. Constant-draw parts consume resources at all times, unlike Excess-draw components.
Cooling Cooling is a resource that keeps your mech from overheating. Most parts generate heat and require cooling to operate.
Disassembling Reducing a component into Spare Parts.
Effect Effects are special abilities a part has. For some component types there are standard effects that are referenced with a keyword.
Equipment Attachment Components that aren't weapons. This includes a variety of tools, storage gear, and other bits and bobs.
Excess Resources See Resources. The amount of each resource remaining for excess-draw components such as attachments.
Excess-draw Part See Part. Excess-draw parts only consume resources when actively used.
Fuel Type Fuel comes in 5 different types: Hydrogen, Lithium Ion, Ethanol, Methane, and Nuclear.
Garage A garage is a place where you can tinker with your mech.
Infrastructure Component Infrastructure components help a mech manage resources and operate effectively, but do not provide direct utility (as opposed to Attachment components)
Maintenance Power (MP) A measure of how much repair work you can perform on a mech in a single turn.
Mech Parameters Mech Parameters are the stats that describe your mech. This includes speed, height, weight, strength, and cargo capacity.
Mechaneer A Mechaneer is a person who is capable of piloting a mech.
Mechaneer Stats The stats that describe your mechaneer. This includes dexterity, strength, agility, diplomacy, intelligence, and perception.
Part Type Part Types describe categories of parts which share common features (such as Weapons, Cabins, or Modules)
Parts The parts that make your mech operate. This includes Frames, Plating, Modules, and all types of Components.
Power Power is the resource that gets your mech moving. It comes in three types: Electrical, Mechanical, and Steam.
Power Type Power comes in 3 different types: Electrical, Mechanical, and Steam.
Processing Processing is the resource that allows your mech to compute things. Most components require some amount of processing.
Resources Power, Cooling, and CPU: the resources that your mech draws on to operate.
Salvaging Removing a component from a mech in the field.
Software The software your mainframe uses. This software places constraints on what cabin and modules you can use.
Spare Parts Bits and pieces used to repair mech components.
Toolkit A set of hand tools used for repairing mechs.
Used Resources See Resources. The amount of each resource used by constant-draw components.

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