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Mech Frames are divided up into four sections: Left Arm, Right Arm, Torso, and Legs.
Each section of the frame will have some combination of joints and component slots. More on those in the sections below.
Most sections of a mech frame will have some number of slots where you can install components.
Component slots come in two sizes: small (S) and large (L). Large components are too big to fit in small slots, but you can fit a small component in a large slot with room to spare.
In addition to component slots, your mech frame has Joints which help it move and transfer power between sections. If one of your joints is damaged by an opponent's attack, you won't be able to use any components in the corresponding section of your mech! If your Legs section is disabled, your mech won't even be able to walk.
For this reason, you may want to consider placing the most critical equipment in the Torso section of your mech. Unlike the Arm and Legs sections, the Torso cannot be disabled by taking out a joint. (That's also why some components can only be placed in your mech's Torso. We'll get to that below.)
You may have noticed that each Component slot and Joint is has a pair of hit values. When your mech is under attack, your opponents will roll a die to determine where their attack lands (See Combat for more on this). The hit values on each slot are the minimum and maximum value that your opponent has to roll in order to hit the component in that slot.
When placing your components, you'll want to keep in mind how likely each slot is to be hit by an opponent's attack.
Some components have limitations on where they can be placed in your mech.
Now that you've placed your components, you should Validate your mech build.
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