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The player who took the first shot always goes first, then any players on foot take their turns before mechs move. Turn order is as follows:
Ties can be broken however the GM wants.
On your turn you have a few options. You can either:
In a normal turn you may perform any of the following:
You can do these in any order and movement does not have to be done all at once. Thus, you may move, attack, and retreat. This allows for many different strategies on the battlefield.
Self maintenance is... uh, maintenance on yourself. This is as opposed to maintenance on other mechs using attachment toolkits.
For details on maintenance see Maintenance.
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